At $299, Wii U offers ‘strong value,’ says Nintendo’s Fils-Aime

Is Nintendo’s
Wii U delivering the right value to consumers? The company’s chief operating officer Reggie Fils-Aime certainly thinks so.

Speaking to GamesIndustry.biz in an interview published today, Fils-Aime said that the
Wii U Basic Set, which will retail for $299 when it goes on sale on November 18 in the U.S., “is a really strong value, and it’s a value that’s going to be strong for a long time.”

Nintendo announced details of the Wii U at a press event yesterday in New York City. The device comes in two sets — the $299 basic edition and a $349 deluxe offering. The basic set comes with the console, a single GamePad, sensor bar, and 8GB of onboard storage. The deluxe set adds a charging stand and the Nintendo Land game disc, and jumps to 32GB of storage.

In addition, the console will support a new, in-home entertainment feature, called Nintendo TVii, that will allow users to tap into live programming and streaming video from the GamePad for viewing on a television. Users will also be able to record live programming from the controller.

Despite all that, value isn’t determined by companies; it’s arrived at by consumers. And whether Nintendo customers will want to buy a new console for at least $299 remains to be seen.

So far, opinions are mixed on the quality of Nintendo’s offering. Some say that the GamePad is an ideal addition, and the now-HD games are welcome. Others aren’t so impressed by the graphics in the Wii U titles shown off so far, and wonder how the device might stack up against the long-expected Xbox 720 and
PlayStation 4.

But Nintendo has time on its side. The company is the first to jump into the next generation, and with a mid-November launch, it’ll be able to take advantage of the busy holiday shopping season. Its future competitors aren’t expected to hit store shelves for about another year.

So far, that, along with the device’s features, appear to be helping the Wii U out.

“In the end, the consumers are going to decide [the Wii U's value],” Fils-Aime told GamesIndustry.biz. “So I’ll share this data with you. We’ve announced the price and we have a number of retailers taking pre-orders and the feedback that I’m getting from retailers is extremely strong in terms of pre-sales and consumer excitement at the store.”


Liveblog: Nintendo to Reveal Wii U Price, Release Date for Japan

Gamers got their hands on the Wii U at E3 in June. Photo: Ariel Zambelich/Wired

Nintendo will sell Wii U in two configurations in Japan, president Satoru Iwata said Thursday in a livestreamed presentation.

The new console, to be released on December 8 in Nintendo’s home territory, will be sold in Premium and Basic packages. The Premium Set will retail for 31,500 yen (about $405) and include the Wii U console, the GamePad touchscreen controller, AC adapters for both pieces of hardware and an HDMI cable. It will also include a membership to “Nintendo Network Premium,” which gives users discounts on their purchases of digital Wii U software. Finally, it will come with 32 GB of onboard storage for downloadable games.

The Basic Set, which will retail for 26,250 yen (about $337), will include the console and GamePad plus 8 GB of storage.

Based on Nintendo’s historical price points, the Japanese 31,500 and 26,250 yen prices point to U.S. prices of about $300 and $250, assuming Nintendo of America announces similar configurations during its show tomorrow.

Two configurations would seem to be Nintendo’s attempt to have a lower-priced Wii U bundle aimed at price-conscious casual gamers, while tempting the hardcore early adopters with a more expensive package.

Our liveblog coverage begins below.

Nintendo president Satoru Iwata will unveil the price, release date and other release details for the upcoming Wii U console’s debut in Japan in a streaming presentation set to begin at midnight Pacific time on Thursday.

Wii U is expected to release worldwide during 2012 and come in under the $300 or 30,000 yen mark. Whether it’ll be one penny under that mark, or significantly less, will be revealed soon. Wired will liveblog the presentation in this post Thursday morning.

The Japanese details should give us a clue as to when Nintendo plans to drop Wii U in the U.S. Nintendo of America will officially reveal the price, date and other information about Wii U’s stateside launch in New York City later on Thursday morning, at 7 a.m. Pacific.

Live broadcast by Ustream

11:58: And here we go. Livestream starts in two minutes. Apparently it’ll be 20 minutes in length. There’s actually another livestream for the Japanese audience that will be broadcast simultaneously with the American press briefing, containing new Wii U software announcements. So the briefing that’s about to begin will be restricted mostly to info about the hardware itself.

12:00: Starts right on time. Iwata’s on screen explaining that this presentation is about the hardware, and third party software will be discussed during the next presentation later in the day.

12:01: Iwata is going over Wii U’s upgrades, like HD graphics. Looks like there’ll be 2 GB of RAM on board, 1 GB for games and 2 GB for the system software.

12:02: He’s going over all of the things that having more RAM does for you, like faster load times, etc. Discs will be 25 GB in capacity.

12:03: Wii’s energy requirements: 75 watts.

12:04: You can move your WiiWare and Virtual Console games from the Wii over to the Wii U. (We knew this already.)

12:05: Going over previously known features of the Wii U GamePad.

12:06: Talking about latency — how the GamePad interacts with the TV with no perceptible lag between the two screens.

12:07: Going over what the original Wii hardware was like, how it brought people together into the living room to play games. The idea of Wii U, Iwata says, is you can bring people together to play, or just play by yourself (using the Wii U GamePad as a personal screen).

12:10: Other possible uses of the Wii U GamePad: Have the map and other HUD data for a game on the lower screen, instead of cluttering up the TV! (Yes, yes. We’ve heard this a million times…)

12:11: In the history of TV videogames, Iwata says, this is the first time a home game system lets you play games even if you don’t use the TV.

12:12: Talking up two launch titles, New Super Mario Bros. U and NintendoLand.

12:13: This is the first Mario game to launch with a Nintendo home console since Super Mario 64 in 1996, he says. They’ll be released on the same day as Wii U in Japan. In both disc and download versions.

12:14: The Wii U Pro Controller will launch in both black and white for 5,040 yen (about $50).

12:15: Wii U stand, Wii U Game Pad stand and Wii U Game Pad charging stand will also launch. The Wii U Game Pad will include an AC Adapter and sell for about 13,000 yen (about $150).

12:16: They’re doing two SKUs for Wii U hardware.

12:17: Premium Set: Wii U Hardware, AC Adapter, Wii U GamePad, Game Pad AC Adapter, and HDMI Cable.

Basic Set: 8 GB of onboard storage for digital games, Premium Set: 32 GB.

The Premium Set will include a membership into “Nintendo Network Premium,” which will give users 10% off digital software purchases as well as other benefits.

The Premium Set will also include the stands for the system and the Game Pad.

12:18: They’ll sell a Wii Remote, Nunchuk and Sensor Bar as a set for customers who don’t already have it.

Premium Set: 31,500 yen. Basic Set: 26,250. That’s roughly $350 and $300, but would point to $300 and $250 bundles in the U.S. if the bundles are identical.

Release date for Japan: December 8.

It’s over! Some analysis coming soon before I go to bed.


Nintendo Wii U: Launching in Apple’s Shadow

Nintendo Wii U: Launching in Apple’s Shadow

By Steve Peterson

Nintendo Wii U: Launching in Apple's Shadow

Mon 10 Sep 2012 6:40am GMT / 2:40am EDT / 11:40pm PDT
BusinessMarketing

Price and date for the Wii U launch are expected this week, but will Nintendo’s press event be overshadowed by Apple?

 

Nintendo has a very important holiday season ahead of it with the launch of the Wii U, its next-generation console. Current console sales are lagging badly (August hardware sales in the US were 39 per cent lower than last year), and Nintendo’s Wii is performing worst of all, as consumers anticipate the launch of the Wii U. After the lackluster launch of the 3DS, the industry is wondering if Nintendo’s Wii U launch will be the success that so many are hoping for.

Nintendo has scheduled a major press event for September 13 in New York City, where it’s anticipated it will reveal the launch date and pricing for the Wii U. On September 12, Apple is announcing the new iPhone in San Francisco. Rumors suggest Apple will introduce the iPad Mini (an iPad with a 7.85 inch screen) in October, which may be around the same price point as the Wii U.

Did Nintendo make a huge PR mistake by scheduling its event the day after Apple’s? As you might expect, most PR professionals in the game industry prefer not to be named when talking about a major game manufacturer that’s not their employer or their client. Some declined to to comment on the issue at all, but others provided some insight to GamesIndustry International about Nintendo’s PR efforts.

One PR veteran feels that Nintendo has more to worry about than this event. “My main thought is that Nintendo has a bigger PR problem than the date of its press conference. The biggest issue Nintendo has is the lack of anticipation or confidence. They have not created enough excitement and confidence among both consumers and developers, nor has their quiet given people the sense that a delightful surprise awaits. There seems to be a cloud hanging above them of ‘concern.’ They did not do a great job after E3 of bridging toward the fall. If they want this press conference to succeed, making people believe that there will be a surprise or prrof of a big flagship title may help. Highlighting their focus on third party or any other innovations would also help.”

The veteran exec continued, “It seems that Nintendo does not think of Apple as a true competitor, and they seem to be relying on the fact that their intense focus and disregard of the rest of the market will prevail again. It’s interesting Nintendo is doing their press event in New York; that feels like a statement of appealing to the mainstream press, the mass market (as opposed to Silicon Valley or the game developers). But Apple is already mainstream and doesn’t really need that, of course. It’s possible Nintendo believes reporters who cover interactive, games and tech will simply cover both events, and since they don’t seem to really think they are in the same business as Apple, they may be surprised.”

The exec was clear about what Nintendo needs to do next: “From here on out they need to really close the gap, make a statement and gain consumer confidence for the retail launch.”

Meelad Sadat, PR director at [a]list games, notes that the calendar doesn’t have a lot of room for PR events at this time of year. “When it comes to organizing a big launch event you try to avoid conflicts, but eventually you have to pull the trigger. Here both products are coming out this fall for the holidays and there’s key info still missing on both – with the Wii U, it’s the price point. In about a month, press bandwidth is going to be eaten up with one holiday product push after another. So there’s not much room to dilly dally.”

The Wii U may be debuting the day after a new iPhone, but Sadat feels it may not be that much of problem. “This might be a case of different vibes for different tribes. The iPhone launch will surely get coverage on game sites, but at the end of the day it’s a smartphone. It’ll get launch coverage and a follow up piece or two to have its hardware dissected. With the Wii U, we’re getting the first next gen console. I think with game press and for the people who religiously follow game news, they’ll get their fill of Wii U coverage.”

Sadat feels that Nintendo shouldn’t change their timing as this point. “Whether this was an orchestrated showdown at high noon or a couple of gunslingers who bumped up against each other at the bar, neither should blink. That’s my advice. Can you imagine the headlines? ‘Apple’s new iPhone sends Nintendo running for cover.’ Maybe as a headline that needs an edit, but you get my point.”

Nintendo’s got some work to do to make the most of this press event, Sadat notes. “As for impact, unfortunately Nintendo’s introduced a piece of hardware that’s only raised questions since it was announced. There are questions around the system’s capabilities compared to this generation, GamePad issues and how it might slow down game performance, and of course price point. The latter comes down to what it costs to take the system home with two controllers, whether that’s a GamePad and Wiimote, and a game. If that’s climbing towards $400-$500, look out. If I’m a hardcore gamer, do I spend that money or wait to see what powerhouse next-gen console Sony and Microsoft are planning?”

Sadat continued, “If I’m looking at making this the kids’ best Christmas ever, is it with this pricey, cumbersome looking game console or an iPad (or even the iPad mini, which very well could be on deck for Apple’s upcoming event)? Nintendo’s event needs to be a wonderfully orchestrated, entertaining affair that answers troubling questions. I think I just talked myself into catching the live stream.”

Scott Steinberg, head of business consulting firm TechSavvy, argues that Nintendo’s event scheduling is not optimal, but that’s not the whole story. “Few times are ever optimal in the fall/holiday corridor, but heightened media noise levels certainly won’t help efforts here. Which is to say that going head-to-head with other firms, especially Apple – the 10-ton gorilla of the technology world – is always ill-advised. Timing here is unfortunate, and will almost certainly lead to dampened attendance and news pickup. However, actual traction is going to depend on just what information Nintendo has to reveal, and how emphatically it plans to go about promoting it. Don’t underestimate interest in the new generation of consoles, though – while it may not receive as much media attention as it would have had conferencing timing been more spaced out, Nintendo’s announcements will still be newsworthy, and should receive considerable pickup.”

Will Nintendo’s Wii U PR get lost in the noise over a new iPhone launch? Steinberg thinks the answer is obvious. “That depends on just what Nintendo has to reveal. However, let’s put it this way: should the world’s best-known technology company choose to reveal a new edition of one of the globe’s most-beloved technology products, it’s safe to say that it will command the lion’s share of ink, and front-page headlines.”

Would moving the date of Nintendo’s event still be a good idea even at this late point? What would be your advice? “As veteran publicists and meeting planners might reveal, moving dates and key events is often an extremely difficult proposition, even in the best of circumstances, and one few organizations would opt to voluntarily undertake. At this point, I’d counsel letting key information points leak a couple of days early to providing better spacing between announcements and capitalize on lulls in news coverage before the press catches Apple fever and public speculation hits its high. Saving a few surprises for the event will of course be necessary, but the vital information points – pricing, release date – should be communicated and publicized strategically before potential windows of opportunity tighten or shrink.”

What would you advise Nintendo do during the event in order to get the most impact during an increasingly noisy time period? “During the event, it’s quite simple – stick to steak and potatoes, but serve up a special surprise for dessert. Which is to say it’s time to talk turkey: to grab the most media attention, it’s time to address consumer and media’s key questions, showcase standout titles and reveal a major unforeseen announcement or two that the company’s been keeping up its sleeve. Simply announcing new features, development partners and retail info alone won’t be enough: This close to launch, it’s time to see just what the machine has to offer and why we all can’t afford not to be queueing up to buy it on day one.”

It’s clear from previous statements by Nintendo’s CEO Satoru Iwata that Nintendo doesn’t perceive itself in competition with Apple, and so it seems logical that Nintendo wouldn’t care at all when Apple might be scheduling a press event (the approximate date of Apple’s event has been rumored since July). For Nintendo to change the date now, that would be admitting that Apple products and what Apple does might have an effect on Nintendo’s business. Nintendo’s pride will make it assume that the gaming media will cover the Wii U in detail, while Apple’s products will only get a cursory mention.

That’s probably true as far as the gaming media goes, but for the mass media, Apple’s products are clearly more important. It is, after all, the most valuable company in the world. Analysts expect Apple’s iPhones to sell in the range of 30 million units in the last three months of 2012, which is at least 10 times as many units as Nintendo will be selling of the Wii U in that time frame. The timing of the two events will certainly reduce Nintendo’s coverage in mainstream press outlets, and Nintendo’s PR team in the US has probably informed management of that, to no avail.

A recent example shows clearly how much (or how little) the Nintendo of America team can influence Nintendo headquarters. At Nintendo’s E3 press event, Nintendo of America president Reggie Fils-Aime ended the show with a statement to the effect that the crowd would get one more walk through NintendoLand. Naturally, the assembled press expected perhaps something exciting or interesting, maybe a reveal of more NintendoLand gameplay. Instead, the big screen showing NintendoLand displayed a fireworks display inside of the software. People stared around in puzzlement, still expecting something interesting… then the fireworks ended, and everyone shuffled out, still wondering what was going on.

This made no sense unless you know that to most Japanese fireworks are something very special indeed, and they’ll drop everything to pay attention to them. So from the Japanese perspective, a fireworks display would be a thrilling way to end a press event. Undoubtedly Nintendo of America would have said something to Nintendo Japan about this idea not meaning much to the US audience. Yet, the press event ended with the fireworks… showing just how much Nintendo allows Nintendo of America to influence events.

Ultimately even if Nintendo’s press event is lackluster, they may still be able to orchestrate a strong launch performance. If the hardware (and whatever it comes with) is seen as a great value, success will follow. That value proposition will need some compelling software, though. As Bing Gordon noted, Shigeru Miyamoto has created software worth at least $200 or more – since people bought consoles just to play some of his software titles. Super Mario Bros. for the NES, Zelda: A Link to the Past for the SNES, or Super Mario 64 for the N64; those are all titles that sold hardware. So far, none of Nintendo’s launch titles for the Wii U seem up to that level; we may have to wait months for those killer pieces of software (as we did with the 3DS).

It’s worth remembering that Nintendo has well over $10 billion in the bank, plus billions more in hard assets. It can well afford several years of losing half a billion dollars or so. The damage caused by a lackluster launch would be more to the third-party developers, who certainly wouldn’t want to wait to see significant sales from Wii U games. A slow start for the Wii U would mean less investment by third-party developers into Wii U games, which in turn would mean fewer reasons to buy a Wii U.

Nintendo has a lot riding on this press event, and the entire industry will be watching to see how much excitement Nintendo can generate over the Wii U. Microsoft and Sony will definitely be watching closely, judging just how much excitement Nintendo is creating, so they can determine what (if any) moves they may make in response. How will we know what Sony and Microsoft really think about the Wii U? Watch what they do over the next month. If we see price cuts on consoles or significant added value bundles, that’s a sign that Sony or Microsoft feel they need extra help to sell hardware this holiday season.

As for Nintendo, time is growing short before the hardware hits the market. It will need to generate some saturation marketing to create awareness and build demand for the Wii U, along with some excitement in the media and compelling launch titles. The excitement generated by its press event will be a good indicator of how well the Wii U will sell this Christmas. Nintendo, the world will be watching… if they can tear themselves away from ordering their new iPhone, that is.


At Wii U sneak preview, Nintendo tries to win back the love of its fans

10 hrs.

Todd Bishop / GeekWire

Nintendo fans check out the new Wii U in Seattle.

The line out the door at this trendy venue wasn’t for a band — it was for Mario.

Nintendo fans packed a rented space in Seattle’s Capitol Hill neighborhood Friday night for their first official date with Wii U, the next big thing from the iconic game company.

The main attraction: Wii U’s motion-sensitive, touch-screen, tablet-style GamePad controller. It acts as a secondary display in the hands of gamers, complementing the main screen with related content, information, controls and additional ways of interacting with and playing games.

Nintendo has been holding these exclusive “Wii U Experience” sneak peeks in cities around the country, but the series taking place this weekend is a homestand, in the backyard of Redmond-based Nintendo of America, the longtime U.S headquarters of the Japanese video-game giant.

Todd Bishop / GeekWire

If this were politics, it would be called rallying the base. A favorable reaction from hard-core fans would give the company a solid foundation for the Wii U’s debut later this year. And Nintendo desperately needs that support as it tries to come back from a dramatic slump in its business.

The first Wii, which popularized motion-based controls for game consoles, has experienced a sharp decline in sales after initial record highs. Nintendo has also been struggling to recover from a lackluster launch of its 3DS handheld, while stubbornly avoiding the booming world of smartphone apps. In its latest fiscal year, the company posted its first annual loss in at least three decades.

Nintendo is looking to turn things around with Wii U, due out later this year. It will be the first in the industry’s next generation of home consoles, getting Nintendo out ahead of Microsoft and Sony.

On Friday night, with the music thumping inside the Seattle club, the crowd stood three-and four-people deep around kiosks, and filled side rooms featuring many of the Wii U’s upcoming titles — Nintendo LandNew Super Mario Bros. UPikmin 3, Ninja Gaiden 3Batman Arkham City Armored Edition and many others.

Todd Bishop / GeekWire

A gamer plays ZombiU at the Nintendo event.

The crowd included many members of the Club Nintendo rewards program. They’re some of the company’s most loyal supporters, but a lot of them have strayed over the past couple years. Many people at the event admitted that they’ve relegated their original Wiis to the closet or the garage in favor of a PlayStation 3 or Xbox 360 — both of which now offer their own motion-based control systems, following in the footsteps and in many ways overshadowing the Wii.

So what do they think of the Wii U controller? The reaction Friday night was generally positive, but not universally so. Here’s a representative sampling of comments from the gamers I spoke with at the event, after they had a chance to play several of the games on display.

  • “It feels really good in your hands. The definition on that (GamePad) screen is really clear.”
  • “It takes a little getting used to. Once I had a few more minutes with it, I’d probably get it.”
  • “They’re using it in cool ways. It’s like a big DS. You have two screens (handheld and TV).”
  • “It’s fantastic — lighter than I thought it would be, and much more comfortable. I thought it would be bulky and heavy, but it’s nice and comfortable and light.”
  • “I’ll probably just wait for my friends to buy it and play it there.”
  • “It looks expensive.”

That last comment was not a compliment. It was a concern, expressed by longtime Nintendo gamer Trisha Knobel of Auburn, Wash. Nintendo hasn’t yet announced the price for the Wii U, and the uncertainty is one of the things causing gamers to stop short of unbridled enthusiasm.

But for Knobel, there’s more to it than that.

“It seems like everything has been done before,” she said of the games. “It’s all repeats. Number 3s, Number 2s. Nothing new, nothing super exciting,”  As an example, she cited Nintendo’s ZombiU, saying it essentially was a knock-off of Left 4 Dead.

Others were more encouraged by what they experienced, with several citing the Wii U’s higher-definition graphics as a noticeable step up from the original Wii.

Todd Bishop / GeekWire

Playing Luigi’s Ghost Mansion on Nintendo’s Wii U.

John Leen of Seattle said he liked how the GamePad was used in the multiplayer Luigi’s Ghost Mansion, one of the games in the Nintendo Land suite. The person playing the ghost uses the GamePad to see the ghost’s location and move it through the map. The people playing the other characters can’t see the ghost on the TV screen, but their traditional Wii controllers vibrate when it’s close, and they can expose and attack the ghost by shining their flashlights on it.

“I was skeptical (of the GamePad controller), because I didn’t know what they were going to do with it, but these games seem fun,” Leen said, praising the “tight design” and edgy competitiveness of the Ghost Mansion gameplay.

David Lewis of Gig Harbor, Wash. called the Wii U “definitely a great party device” to play with friends, but after trying some of the games, he was still on the fence about whether he would buy one.

After an extended session with ZombiU, Brandon Law of Seattle said he was almost sure he would buy a Wii U. “It’s looking pretty positive right now,” he said. However, he added, “I still have to know the price before I’ll be committed.”

See GeekWire for more pictures from the event.

Connect with Todd Bishop of GeekWire on Facebook and Twitter, when he isn’t trying to outmaneuver the ghost in Luigi’s mansion.

New Wii U Rumor Points to Nov. 11 Launch

Another week, another supposed leak revealing the date that Nintendo plans to release its next-generation Wii U video game console. The rumor mill now points to a Nov. 11 release date for the successor to the seventh-generation Wii console that shook things up in gaming land back in late 2006.

The rumor comes by way of CNET, which passed along a report by the Nintendo Life blog concerning a supposed listing of three Wii U SKUs by retail supplier Video Product Distributors (VPD), complete with pricing and that Nov. 11 availability date. For the purposes of attribution accuracy, it appears that Nintendo Life may have learned of the rumor from yet another gaming blog, Go Nintendo.

VPD doesn’t have the Wii U bundles listed on its site anymore, but a video capturing the supposed page (since removed) was reportedly posted to YouTube earlier this week, according to Nintendo Life. CNET points to a screenshot of the VPD listings as well.

It listed the following Wii U SKUs, with pricing and a availability:


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  • WIIU SYSTEM – GM 11/11/12 $249.99
  • WIIU SYSTEM W/ – GM 11/11/12 $299.99
  • WIIU SYSTEM 349 W/ – GM 11/11/12 $349.99

What’s not clear is what you’d be getting for the extra $50 and $100 attached to the two SKUs above the assumed entry-level console. What’s also not clear is if this latest “leak” is in any way an accurate reflection of Nintendo’s plans for the Wii U.

For what it’s worth, the price for the entry-level Wii U “seems dead on,” according to CNET’s Scott Stein, and the release date falls in line with Nintendo’s plan to get its next-gen console on to shelves in time for the holidays.

But we’ve heard Nintendo Wii rumors before, like the one from late August that pointed to a Nov. 18 release date based on a PowerPoint slide supposedly leaked by accident during a presentation from accessory maker Performance Designed Products (PDP).

PDP later denied ever leaking such a slide or having any inside knowledge of Nintendo’s plans for that matter. Nintendo, meanwhile, has not named an official launch date for its new console.

For more from Damon, follow him on Twitter @dpoeter.


Wii U Zelda Rumored For 2014 – Nintendo’s Next-Gen Console Will Succeed Or …

The first anonymous leak that Nintendo is working to craft the biggest most amazing Zelda game ever for the Wii U hardly comes as a surprise.

Nintendo wants its upcoming console to succeed, and to do that it needs great games. What Nintendo has done very well with the Wii is get a lot of new casual players involved through innovation in non-traditional hardware. It’s done this with sub-par graphics and a lower price point than its competition.

But this sort of innovation is a dime a dozen nowadays. What Nintendo needs to do (and arguably what every game maker needs to do) is create lots of great games to attract potential console buyers.

Graphics are always overrated.

I love beautiful graphics as much as anyone, and watching trailers for the just-announced Metal Gear Solid: Ground Zeroes or other really amazing looking games gets me as jazzed as the next gamer. But what’s really important about any gaming system is the content. The next Zelda may not look as good as whatever big franchise lands on the PS4 or the Xbox 720, but if it’s a great game people will buy it.

At least, that’s my hope. Graphics are only one small-but-important part of this visual-interactive medium we call gaming. Great gameplay is what makes games actually fun to play. Oggling has its place in that experience, but it – like gimmicky controllers – should take a backseat to the mechanics of fun.

The Wii U Daily source says the next Zelda will debut in 2014 and features a forest dungeon larger than the Hyrule Field in Ocarina of Time.

The game is rumored to have the same aesthetic style as Skyward Sword, but will integrate the tablet controller and, in fact, was a big reason that controller was designed in the first place.

Whatever the case, it peaks my interest and makes the Wii U much more appealing. I never bought a Wii, largely because I wasn’t interested in motion controllers or the sort of games Nintendo was making. Hopefully this will change with the current generation.

Just as importantly, I think it’s time for Nintendo to create a new original IP. I haven’t been following Nintendo closely for some time, but I think it’s time we add a new cast of characters to the Mario/Link roster. I don’t mean simply new third-party exclusives, either. I think we need a new Nintendo-driven IP unique to Wii U.

Follow me on Twitter or FacebookRead my Forbes blog here.

 


New Wii U release date shenanigans

New Wii U release date shenanigans

Away from the weekend buzz surrounding Metal Gear Solid: Ground Zeroes, it seems like a lot of new confusion is in the air regarding the highly anticipated Nintendo Wii U release date.

As most of you are well aware, Nintendo has yet to officially confirm when their next generation Wii will release. However, they have already put pen to paper on an event happening in New York on September 13, in which Nintendo are heavily expected to disclose the big date.

That will be happening in a few weeks time, but the key information may have been outed over the weekend. If you have been following the latest Wii U rumors, you may be aware of a rather big story over the weekend, which suggested that the Wii U would release on November 18.

The date is according to this article over at Kotaku, who in turn cite their source as PDP, a gaming accessory maker who recently held an event at GameStop. The accessory maker has since distanced themselves from revealing the November 18 date prematurely, but the date has since been mentioned again here on Neogaf.

It’s also important to note that the November 18 date falls on a Sunday and that’s usually Nintendo’s preferred day to release – the first Wii console launched on Sunday November 19 in 2006 just for reference. From the information gathered, it does look like November 18 could be the definitive launch date for the Wii U, regardless if the source is trying to cover their tracks or not.

The question is though – has Nintendo done enough to tempt you into a purchase, after originally failing to impress last year at E3? One thing that has remained secret in all of this is the price tag, so let us know how much you are willing to pay for one.


Gamescom Ubisoft Wii U Round-Up

The news that Nintendo and Microsoft wouldn’t be heading to Cologne for Gamescom this year wasn’t entirely surprising, but it was disappointing nonetheless. Gaming fans keen to get their hands on titles like Halo 4 or Forza Horizon would have to wait several more months for the chance to play them and those of us curious to try out Nintendo’s new console would have an equally agonizing wait. Or would we?

As it turns out, Ubisoft made as big an impact in Germany as they did during E3 earlier in the year with plenty of their top upcoming titles available to try out, if you could brave the queues of course! Another thing they also brought to the show however were plenty of Wii U demo units, set up to play ZombiU, Rayman Legends, Sports Connection, Rabbids Land and Just Dance 4.

ZombiU 532x300

It will not be of great surprise to you I’m sure that I passed on checking out several of these titles, but I was intent on trying out the Wii U for myself and so I made sure I got in line for ZombiU and Rayman Legends. As I stood waiting for my chance to check out these games I did have a good look at the other titles on offer which pretty much shaped up as you would have predicted. Sports Connection looked just like Kinect Sports, Rabbids Land looked like Ubisoft had taken a sneak peek at the Nintendo Land design document and Just Dance 4 looked like… Just Dance 3.

Anyway, you all want to know about zombie hunting, not Rihanna I’m sure. So on with the ZombiU discussion. Ubisoft had an enclosure fitted out with around 10 consoles playing ZombiU, each with a (multilingual – as all the staff at Gamescom were) representative there to help you through the game and to get to grips with the game controller. The weird thing was they had it all hooked up so that each player and rep wore a headset that only filtered through the game sound and allowed you to talk to each other, which was kind of cool but freaky at the same time.

The demo I played was exactly the same one shown at E3 in June. Effectively you take control of a zombie holocaust survivor whose task is simply to make it to safety. Set in the environs of Buckingham Palace, the location screams London, and the dreary weather and crashed ambulances etc also sell the idea that the end of the world is nigh.

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I have to say that my first impressions of the Wii U were not fantastic. The game controller itself was functional but very bulky, and even the touch pad felt a little like old technology, being fairly basic on design. The graphics meanwhile although certainly serviceable did smack a lot of ‘early XBOX 360’ with a lack of detail and some fairly shoddy smoke effects. At one point I wasn’t sure which way to go until the rep indicated that I should walk through the smoke – it didn’t even look transparent enough to pass through.

I don’t want to be too hard on the game though, it was certainly fun thwacking some undead with a cricket bat. The control system has you readying your weapon with the L trigger, and bringing it down on a zombie skull with R. There was a gun in the game, though the ammo was severely limited. The main thing I took away was that the game was HARD, with me only being able to dispatch 3 or 4 monsters before being bitten myself.

The interesting part starts there however, as once you die you respawn back in the safe house as an entirely different character and have to fight your way back to the now freshly zombified corpse of your previous self, in order to get back your supplies. This was a nice move and could be the stroke of originality the game needs. 20120817 143029 533x400

After trying out ZombiU I headed to the Rayman Legends stand. Again Ubisoft had plenty of consoles set up, and this time two players at one time were led through to experience the demo. One of you controls Rayman himself (or any of the other weird characters) using the XBOX 360-like pro controller, whilst the other guy (me in this case) takes control of the touch screen on the game controller and uses a fly character to assist the other player, masking bridges, cutting ropes, that sort of thing.

This demo worked really well and did look lush, like a cartoon on both the big and small screens. The asymmetric multiplayer worked really well, and it is clearly something that would prove very popular with families. I still however remain a little skeptical of what benefit the Wii U will have for gamers who prefer to play on their own or online in a more traditional manner.

Without testing out any of the Nintendo first party games like Pikmin 3 or New Super Mario Bros U, it is difficult and a little unfair to make an early judgement on the Wii U. I do have to say at this stage however, that personally I am really not that excited for the console’s launch. It does have a lot of potential and I did have fun playing both of the Ubisoft titles, so in a year’s time or so when a Metroid, Zelda and 3D Mario game are all in the works I think the console will be difficult to resist.


Leaked Wii U Release Date Disputed by Alleged Leaker

Nintendo’s next-generation Wii U game system may or may not be arriving on Nov. 18, but the console accessory maker that allegedly leaked that launch date inadvertently is now saying nothing could be further from the truth.

Earlier on Monday, Kotaku reported that Performance Designed Products (PDP) had let slip the Nov. 18 release date in a presentation delivered at a GameStop management conference in Texas. The gaming blog cited an anonymous attendee whose account appeared to be backed up by another individual posting on the NeoGAF message board.

“A rep for PDP was showing the company’s fall line-up at the conference and wrapped their presentation by saying the peripherals would be available just ahead of the Wii U’s November 18 release date,” Kotaku cited its source as saying. The source added that “[t]hey changed the subject real quickly once they realized what they said.”

But PDP senior vice president sales and marketing William Otte insists that not only is this a misrepresentation of what happened at the conference, but that PDP couldn’t leak the Wii U’s release date because it doesn’t know it.

Here’s Otte’s statement, emailed to PCMag late on Monday:

“Performance Designed Products is aware of recent rumors posted alleging that PDP inadvertently ‘leaked’ the official release date of the upcoming Nintendo Wii U gaming system during a trade presentation earlier today. To be clear, PDP has no knowledge whatsoever of the official Wii U release date, and thus it is not possible for PDP to have ‘leaked’ this information.

“During PDP’s presentation of our fall line of gaming accessories to customers at a trade event, we stated that our Wii U accessories would be available at launch. Much later in the presentation we showed our Epic Mickey 2: The Power of 2 accessories for the Wii and confirmed that the Wii accessories will be in stores by the game’s November 18 launch date. Connecting the Wii U launch and Epic Mickey 2 peripheral launch dates is inaccurate and false. PDP has no knowledge whether this is the official Wii U release date or not.”

Long story short—it looks like some folks may have been confused about PDP’s upcoming product schedule for the currently available Nintendo Wii versus the coming-sometime-before-the-holidays Wii U. If this is what happened, it seems like an honest mistake and Kotaku’s source wouldn’t be the first to see a mirage during the course of a morning’s slate of Powerpoint presentations.

Still, as Kotaku’s Stephen Totilo noted in the original article, Nov. 18, a Sunday, seems as likely as any other for the release of the Wii U. Nintendo has a history of releasing products on that day in that month (the Wii and the GameCube were also launched on Sundays in November) and Nov. 18 is the last Sunday before Black Friday this year.

It could be that PDP didn’t really leak the date that will wind up as the right one to have been leaked if they had really been the leaky leakers depicted earlier.

For more from Damon, follow him on Twitter @dpoeter.