Tim Cook: Apple Hopes To Give Developers More Control Over iOS

Tim Cook: Apple Hopes To Give Developers More Control Over iOS

Speaking at the D11 conference, Apple CEO Tim Cook noted that the Cupertino, Calif. company hopes to give developers more access over its mobile operating system through opening additional APIs, but comically added that Facebook’s Chat Heads won’t make an iOS-wide appearance.

Cook explained:

The customer pays us to make choices [concerning developer control over iOS] on their behalf. But you’ll see us open up more.

Known for its “closed system,” Apple’s tight control over its mobile operating system and App Store is one of the number of ways in which the company is able to effectively protect consumers from malware. There are, however, downsides to such rigidity, and the jailbreak scene has flourished in recent years with countless tweaks and hacks, which subvert Apple’s regulations in favor of developer innovation and customization at the level of the iOS itself.

Cook’s comments indeed suggest that Apple is moving towards relaxing some of this control, though the extent of such a move of course remains to be seen.

When asked by Kara Swisher if this means Facebook’s Chat Heads could soon become iOS-wide, however, Cook noted that he’s “not sure that’s one” innovation Apple is planning on implementing, “but there’s always more to do,” he added.

We’ll keep you updated.

In the meantime, for further D11 related news articles, see: Tim Cook Explains Apple’s Current “One-A-Year” iPhone Strategy At D11Is The iWatch Close At Hand? At D11, Apple CEO Tim Cook Says “The Wrist Is Interesting”, and Apple CEO Tim Cook Confirms Jony Ive’s Design Influence On iOS 7.

Tim Cook: Apple Hopes To Give Developers More Control Over iOS is a story by AppAdvice.com

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Anomaly 2 Preview: New Mech Units Add More Strategic Depth

Mechs are cool. Whether it be the transforming beasts from Power Rangers or hulking Gundams from the countless anime series out there, one thing is clear: machines outfitted for war are powerful – especially if they can transform into something totally different at a moment’s notice.

Anomaly 2, a “tower offense” game, has such mechs thanks to new unit-morphing feature. Morphing units allow players to change their long-range, chain gun-totin’ Assault Hound tanks into a closed-quarters terror – aptly named the Hell Hound – containing flamethrowers on each arm. 

Another unit, the Sledge Hammer, is one of the most powerful weapons of war acquired early on. It changes from a vehicle limited to utilizing a 30-degree firing range into the frog-like Rocket Hammer, able to shoot missiles in all directions. 

These transformations aren’t just for the mech-loving kid inside of us to ooh and ah. They serve a tactical purpose that deepens the strategic experience in Anomaly 2. In Anomaly: Warzone Earth much of the strategy consisted of buying the same units to put in the same formation (there is one convoy makeup that works most of the time), and just focusing on choosing which routes to take in each level. 

Having units that can serve multiple purposes, not to mention new enemies and ones that evolve to become even trickier to defeat, means there is much more to be constantly aware of – and more strategic decisions to make. 

Do I keep my long-range Sledge Hammer firing away at far-off units to weaken them, thus leaving the Rocket Hammer dormant and unable to help out with the close-quarters skirmish? Or, should I have every unit pitching in on close-range combat, and face the next section of aliens at full health? 

These decisions can be difficult to make as the game moves quickly, but it generally feels like Anomaly 2 presents players with more options for completing missions. 

When Warzone Earth released in 2011, it was a breath of fresh air in what is still a crowded tower defense genre. At its simplest, a tower defense game tasks players with setting up defensive armaments in order to stop enemies that follow set paths. The Anomaly series breaks the mold in that you become the one following a path to your goal. 

That path can be tailored on the fly via a tactical map to avoid locations rife with aliens waiting to vaporize you; constant changes to the battlefield keep players choosing new ways to reach their goals in one piece. 

In the final mission of the demo I played, I could either break for the end goal or explore the level to see what was being highlighted on my map as points of interest. The risk involved paled in comparison to the reward: a new tank to add to the team and some Carusaurum, the in-game currency/resource used to purchase and upgrade units. 

Another example of having to switch paths quickly is when aliens pop up in groups for ambushes. These surprise attacks keep players on their toes in what is already a challenging experience. 

As is the case with the previous title and its kind-of-sequel, Anomaly: Korea, the visuals are slick. The game may take place in a frozen Canadian wasteland and New York City, but it is no less endearing to the eye. 

The post-apocalyptic scenery is a reminder of a war with the aliens. Humans, having lost against their alien invaders, now travel around in convoys as scavengers. The mission is simple: take important information on Project Shockwave to Doctor Zander, and hope the last-ditch effort eradicates the pesky aliens for good. 

Players take control of new combat-suit user First Lieutenant Simon Lynx. He’s new to the intricacies of the suit, but after some virtual reality missions he’s abruptly placed into the center of the war for survival. 

Thankfully for him the combat suit is still a powerful tool. Just like in the previous titles, players can deploy special powers via the suit anywhere in the level. Always in control of Lynx, players can maneuver him around however they see fit to better place things like healing bubbles or decoys. 

These power-ups are limited – enemies randomly drop them when defeated – but they’re crucial to your units not turning into a pile of steel and cloud of smoke. It does make the game a bit hectic when you’re trying to micromanage every little detail, but it is a controlled chaos representative of real-life skirmishes – if they had combat suits, mechs, and aliens.

On that note, Anomaly 2’s improved gameplay has it all: fun, alternate endings based on player decisions, and new ideas. It feels like a proper sequel, and also includes a multiplayer mode where players can take control of the aliens.

Anomaly 2 releases for PC, Mac, and Linux in the spring for $ 14.99. The franchise has had great success on iOS and Android, so the smart money is on Anomaly 2 releasing on those platforms as well even though developer 11bit has yet to announce any mobile plans for the game.


www.GameInformer.com

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Bomb Your Way Through More Explosive Content In iBomber Attack

Bomb Your Way Through More Explosive Content In iBomber Attack

Even more explosive content is coming your way in iBomber Attack. And you have only its latest update to thank for that.

Released in early November last year, iBomber Attack is the latest title in Chillingo’s popular iBomber series that began in 2009. The first title, iBomber, lets you drop bombs on your enemies. The second, iBomber Defense, offers tower defense gameplay. And now, iBomber Attack dares you to return to attacking.

Indeed, there’s plenty of attacking in iBomber Attack, especially now that it’s been updated with the following features:

  • Prove yourself on the battlefield as you rise through the ranks in Challenge mode and race against the clock in Timed mode
  • Take on new threats including a new tank enemy and exploding sheep. That’s right. Sheep that explode.
  • Lock and load with an extra support slot, a new raft of Tank upgrades and purchasable Victory Points
  • Experience iBomber Attack with better and more balanced gameplay as well as minor bug fixes

If you can’t see the video embedded above, please click here.

Compatible with iPhone, iPod touch, and iPad running iOS 4.3 or later, the new version of iBomber Attack is available now in the App Store.

When the game was released in late October last year, it went for $ 2.99. Then, less than a week after its release, its price was reduced to $ 0.99. But it’s now available for free, as you may have already found out through yesterday’s AppsGoneFree post.

So, download the newly updated iBomber Attack now in the App Store for free.

As Christine noted in her citation for iBomber Attack when it earned an AppAdvice Game of the Week honorable mention, “If you’re looking for some military fun in dual-stick shooter form, then don’t miss iBomber Attack.”

iBomber Attack for iPhone 1
iBomber Attack for iPhone 2
iBomber Attack for iPhone 3
iBomber Attack for iPhone 4
iBomber Attack for iPhone 5
iBomber Attack for iPad 1
iBomber Attack for iPad 2
iBomber Attack for iPad 3
iBomber Attack for iPad 4
iBomber Attack for iPad 5

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